// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>

#include <iostream>
#include <string>
#include <fstream>
#include <vector>


using namespace std;

// TODO: reference additional headers your program requires here
////constants//
//const int TOTALSYSTEMS=5;
//const int TOTALDIRECTIONS = 4;
//
//#include "StarSystem.h"
//#include "Player.h"
//
////globals// // (V)(;..;)(V) -Interloping Zoidberg
//
//StarSystem Start("Start","This is your starting system","1",1);
//StarSystem North("North","The north system","1",2);
//StarSystem South("South","The south system","1",3);
//StarSystem East("East","The east system","1",4);
//StarSystem West("West","The west system","1",5);
//
//StarSystem allSystems[TOTALSYSTEMS]= {Start, North, South, East, West};
//
//int worldMap[TOTALSYSTEMS][TOTALSYSTEMS] = {
////    0 1 2 3 4      ^(y-axis)      ^(x-axis)
///*0*/{0,0,0,0,0},
///*1*/{0,0,2,0,0},
///*2*/{0,5,1,4,0},
///*3*/{0,0,3,0,0},
///*4*/{0,0,0,0,0} };
//
//Player player(allSystems[0], allSystems[0].inCluster);  // automate Player.currentCluster changes bassed on currentlocation, DONE - (dependent on TeleportPlayer();)